AI for Game Developers


An O'Reilly game development programming and game design textbook by David M. Bourg and Glenn Seeman.

(AI for Game Developers by David M. Bourg and Glenn Seeman, 2004. Page 30)

Topics

  • A-life
  • AI
  • Bayesian Technique
  • Cheating
  • Decision Tree
  • Deterministic AI
  • Emergent Behavior
  • Fuzzy Logic
  • Genetic Algorithm
  • Neural Network
  • Nondeterministic AI
  • Probabilistic Methods
  • Scripting
  • Strong AI
  • Weak AI